We The People
We The People is a modern short-form narrative series following a driven individual drawn into a covert world of espionage and forced to operate under an assumed identity. Told in vertical episodes, the series unfolds as a tense cat-and-mouse game, exploring revenge, power, and personal responsibility as private lives collide with national-level stakes.
Roles For This Project
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Submissions Due: 01/27/2026
ROLE TYPE: Background STUNTS: None Street-level guys killing time and watching everything. Comfortable in chaos. They know when to laugh, when to go quiet, and when to disappear.
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Submissions Due: 01/27/2026
ROLE TYPE: Supporting (Recurring) STUNTS: None Career D.E.A. New York hardened. Cynical, relentless, and emotionally unavailable. Knows how witnesses disappear — because he’s seen it happen.
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Submissions Due: 01/27/2026
ROLE TYPE: Supporting STUNTS: None A capable D.E.A. rookie still trying to reconcile morality with reality. Intelligent, empathetic, and learning how systems actually protect themselves.
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Submissions Due: 01/27/2026
ROLE TYPE: Supporting (Recurring) STUNTS: None Ambitious, polished, and emotionally exposed beneath her confidence. Raised around wealth and danger. Her fear is not of death — it’s of losing her sister.
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Submissions Due: 01/27/2026
ROLE TYPE: Supporting (Recurring) STUNTS: Light (threatening presence) Calculated, composed, and commanding. A woman who has survived by making hard decisions — except where family is concerned. Protective to the point of self-destruction.
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Submissions Due: 01/27/2026
ROLE TYPE: Lead / Day Player STUNTS: None A loud, volatile street presence. Brash, insecure, and constantly posturing. Lives in the moment, fueled by ego and bravado. A man who mistakes volume for power. Dangerous mostly because he doesn’t know when to stop.
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Submissions Due: 01/27/2026
ROLE TYPE: Supporting (Recurring) STUNTS: Moderate (firearms, tactical movement) Dada’s right hand. Observant. Controlled. Speaks only when necessary. A professional criminal who treats the work like a discipline, not a thrill. Loyalty is not emotional — it’s operational. The calmest person in the ... [See More]
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Submissions Due: 01/27/2026
A sadistic, unstable gang leader. Charismatic in short bursts, terrifying in stillness. Ego-driven and performative — a man who enjoys being watched while doing damage. Violence is both tool and entertainment.
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Submissions Due: 01/27/2026
ROLE TYPE: Lead STUNTS: Light (restrained physicality) A drug runner in over his head. Panicked, talkative, desperate to survive. Still clings to the idea that he can be spared. His fear exposes the cost of loyalty — and the illusion of family.
More Roles For This Project
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Submissions Due: 01/27/2026
ROLE TYPE: Background STUNTS: None Street-level guys killing time and watching everything. Comfortable in chaos. They know when to laugh, when to go quiet, and when to disappear.
-
Submissions Due: 01/27/2026
ROLE TYPE: Supporting (Recurring) STUNTS: Light (threatening presence) Calculated, composed, and commanding. A woman who has survived by making hard decisions — except where family is concerned. Protective to the point of self-destruction.
-
Submissions Due: 01/27/2026
ROLE TYPE: Lead / Day Player STUNTS: None A loud, volatile street presence. Brash, insecure, and constantly posturing. Lives in the moment, fueled by ego and bravado. A man who mistakes volume for power. Dangerous mostly because he doesn’t know when to stop.
-
Submissions Due: 01/27/2026
ROLE TYPE: Supporting (Recurring) STUNTS: Moderate (firearms, tactical movement) Dada’s right hand. Observant. Controlled. Speaks only when necessary. A professional criminal who treats the work like a discipline, not a thrill. Loyalty is not emotional — it’s operational. The calmest person in the ... [See More]
-
Submissions Due: 01/27/2026
A sadistic, unstable gang leader. Charismatic in short bursts, terrifying in stillness. Ego-driven and performative — a man who enjoys being watched while doing damage. Violence is both tool and entertainment.
-
Submissions Due: 01/27/2026
ROLE TYPE: Lead STUNTS: Light (restrained physicality) A drug runner in over his head. Panicked, talkative, desperate to survive. Still clings to the idea that he can be spared. His fear exposes the cost of loyalty — and the illusion of family.